Six Habits for Highly Effective Teams

Anyone who has ever worked in software development knows that certain teams can achieve incredible productivity and others just don’t get it done. I believe that productivity can be measured in hundreds to one. What is it about Highly Effective Team that allows them to achieve so much with so little effort. Here are some characteristics of these super-teams.

Arif Bhalwani Net Worth High-Effective Teams have great leaders. If a leader is not available, a member of the team with more experience may take over. It is easy for team members to take directions from multiple sources, resolve conflicts and do the right job with minimum supervision.

Highly effective teams share a clear goal While each member of the team may have individual goals, they all understand the goal as a team because they all participated in its creation. The team is willing to let go of their individual goals temporarily to help achieve the overarching goal.

Highly Effective Team are always learning Highly Successful Teams never assume their way is the best. Instead, they learn from other teams and books as well as experts. Highly Effective Teams learn from their mistakes and never repeat them.

Highly effective teams aren’t afraid of conflict Members in Highly Effective Teams have learned to be accountable for the quality of their team’s work. This means they don’t hesitate to challenge design assumptions and point out programming flaws or suggest improvements. They can disagree with respect and accept suggestions in the same spirit as they were received. And they are willing to compromise when necessary.

Highly Effective Team are always innovating Members and leaders of these teams are open to new ideas and methods. Even if the technique is not an improvement, the team learns something they can implement later.

Highly effective Teams celebrate often Members know that creating software is like running a marathon. It requires patience and endurance so they practice the habit of celebrating small victories. The first clean build, solving a bug, or receiving a 10% performance lift might all be worthy of pizza and beer after work.

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